![]() ![]() The best rules can do is to capture the spirit of ground combat. Of course, anyone who has been involved in combat, or even simulated combat, appreciates the fact that it is impossible to reduce the fear, the terror, the exhilaration, the sheer adrenaline rush that such an experience brings to each and every participant to a set of game rules. At the other extreme, we find rule sets that are so superficial that any resemblance between your actions on the gaming table and real combat appear to be totally accidental. Instead of watching his figures and vehicles sally forth into simu- lated combat, the gamer finds himself an unwilling participant in the true Bore Wars. At one extreme, the gamer, and the game itself, quickly becomes mired in charts, rules, and procedures designed to replicate every single detail of combat but instead, move along at a pace akin to paint drying. For those who have dabbled in wargaming for any appreciable period of time, you know that there are very few sets of rules out there that are able to bring to the wargame table the spirit of individual, man against man, ground combat. ![]()
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